#==============================================================================
#  Game_Temp
#------------------------------------------------------------------------------
# @Z[uf[^Ɋ܂܂ȂAꎞIȃf[^NXłB̃NX̃C
# X^X $game_temp ŎQƂ܂B
#==============================================================================

class Game_Temp
  #--------------------------------------------------------------------------
  #  JCX^Xϐ
  #--------------------------------------------------------------------------
  attr_accessor :next_scene               # ؂ւҋ@̉ ()
  attr_accessor :map_bgm                  # }bv BGM (ogLp)
  attr_accessor :map_bgs                  # }bv BGS (ogLp)
  attr_accessor :common_event_id          # RCxg ID
  attr_accessor :in_battle                # 퓬tO
  attr_accessor :battle_proc              # og R[obN (Proc)
  attr_accessor :shop_goods               # Vbv iXg
  attr_accessor :shop_purchase_only       # Vbv ŵ݃tO
  attr_accessor :name_actor_id            # O AN^[ ID
  attr_accessor :name_max_char            # O ő啶
  attr_accessor :menu_beep                # j[ SE ttO
  attr_accessor :last_file_index          # ŌɃZ[ut@C̔ԍ
  attr_accessor :debug_top_row            # fobO ԕۑp
  attr_accessor :debug_index              # fobO ԕۑp
  attr_accessor :background_bitmap        # wirbg}bv
  #T14-019 ADD--->
  attr_accessor :bk_auto_changed          # 퓬wi̎ύX{
  #<--------------
  #--------------------------------------------------------------------------
  #  IuWFNg
  #--------------------------------------------------------------------------
  def initialize
    @next_scene = nil
    @map_bgm = nil
    @map_bgs = nil
    @common_event_id = 0
    @in_battle = false
    @battle_proc = nil
    @shop_goods = nil
    @shop_purchase_only = false
    @name_actor_id = 0
    @name_max_char = 0
    @menu_beep = false
    @last_file_index = 0
    @debug_top_row = 0
    @debug_index = 0
    @background_bitmap = Bitmap.new(1, 1)
    #T14-019 ADD--->
    @bk_auto_changed = false
    #<--------------
  end
end
